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MarSU. Storytelling. Gamification.

03.03.2020 11:59:00

Do you know how the using of games in training sessions differs from gamification in the learning process? What are the similarities between storytelling and storytelling? And how to think over the path of the hero so that he encourages the student to take action throughout the semester? We also did not know until the recent weekend.

MarSU. Storytelling. Gamification.
MarSU. Storytelling. Gamification.

Last weekend, twelve lucky university teachers plunged into the wonderful world of gamification and storytelling. For two days, eight hours each, non-stop teachers got acquainted with new technologies and the principles of their application in the educational process.

Storytelling has established itself as an effective pedagogical technique, the basis of which is the use of stories that have a certain structure and character. The main goal of storytelling is to solve pedagogical problems of learning, development and motivation. Naturally, digital storytelling, in which storytelling is accompanied by a visual along with video elements, infographics and other multimedia objects, has not been ignored. And by gamification we understand the appearance of game elements in non-game processes, for example, in education. Gamification helps to increase students' motivation, which, in turn, helps not to save in front of complex material, which is important in the educational process.

The weekend was very productive. But the work in this direction for teachers in particular and the university as a whole did not end there: the practical application of the acquired skills in the educational process and the conduct of a series of methodological seminars for colleagues are ahead.


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